This is the second part in the series I’m doing on Integrating CG into photos, you can view Part I here. Obviously this can be extended to video, which I might cover in another tutorial.
Whilst these tutorials are demonstrated using Blender, the techniques should be easy to apply to other 3D packages – so don’t be afraid to try this in SUPER 3D CREATOR MAKE ACE STUFF WITH ONE BUTTON PRO v2, or whatever software you use…
Sorry this latest instalment of the tutorial has taken so long, but anyway here we go!
So basically you have your environment map (like the one on the right), and you need to bring this into your 3D application and apply it to some object(s) in a scene.
For this tutorial we’re going to have a sphere reflecting the scene (of course once you know how to do it for a sphere you can do it for any crippled zebra or whatever model you may want to apply this to), and will be using Blender for this.





